FPS SHOOTER UI/UX project
Originally created as my ongoing assignment for the ELVTR UI/UX for Gaming course. Follow along below as I go through the steps of a UI pipeline from wireframe to full colour mockup!
#01 flOWCHART
Brief
There are 2 goals in this assignment:
Recognize and select the screens you will need to represent the screen flow of the player and game requirements.
Organize a logic flow to find all the menus and navigation that we will need to connect with these screens.
#02 moODBOARDS
Brief
Create solid moodboards to represent the different aspects of the game like:
UI Game Style.
UI HUD Examples.
Art Game Style.
Art Style Concept
UI Style Word Concept
#03 wIREFRAME
Brief
Create a Player Profile screen wireframe, based on the player’s progress and achievements.
Define the areas
WIREFRAME MOCKUP
#04 Prototype
Brief
Create an interactive prototype of your player profile wireframe screen to show to your stakeholders how the game UI will work.
Prototype
#05 Mockup
Brief
Create the mockup of your player profile wireframe screen.
If you have artistic skills you can create your own UI elements based on your moodboards.
If you don’t have artistic skills you can use any online library assets that match with your moodboards.